|Bakhtosh nar Kiranka[Source?]|
|First appearance||Wing Commander I|
Bakhtosh nar Kiranka, aka Bakhtosh Redclaw, was an ace fighter pilot and nobleman of the ruling Kiranka clan.[Source?] He held the distinction of being the most accurate shot in the Kilrathi Empire, which was made possible by his Jalthi, the most heavily-armed Kilrathi starfighter of the 2650s.
Bakhtosh Redclaw was escorting Kilrathi Dorkir-class tankers in the Dakota System in 2654 during the outbreak of Watson's Disease in that system. Unfortunately for Redclaw, Confed was in that system transferring vaccines to the infected colonies, and they sent a flight wing to engage Redclaw's convoy. He was engaged by Christopher Blair on 2654.139[Source?], and despite his superior skills and attempts to intimidate his foe, he was promptly shot down and killed in action.
Bakhtosh Redclaw flew his entire career in a Jalthi despite its low maneuverability, and was known for his accuracy shots, shooting from themaximum effective range for his weapons, giving him the time to adjust with more versatile maneuvers. He uses missiles in close.
Redclaw was also famous about his scathing insults towards his enemies and racial comments. Being a nobleman, he was trained in the politics of superiority from birth. He was so effective in intimidating his enemies that, combined with his reputation, it often resulted in them cowering in battle, making them an easier prey to exterminate. Although Kilrathi saw humans as animals, he didn't even thought of them as high or mighty.
The best Kilrathi shot in the Vega Sector, he is nothing more than a mediocre flier, compared to the legendary Terran known as the "Red Baron".nothing special. Like one legendary figure of Terran combat aviation, the Red Baron, he is an excellent marksman but a mediocre flier.
The Academy Years gives the following mechanics about Bakhtosh's AI
|No Damage||Medium Damage||Almost Destroyed|
|Enemy Near||80% try to tail; 20% strafe and roll||90% try to tail; 10% strafe and roll||Run away at full afterburners|
|Enemy Slow||sit and fire|
|Enemy Far||intercept enemy fighter|
|Enemy Tailing||50% hard turn; 50% turn and kick||75% fish hook; 25% kick it|
|Head-to-Head||50% zip past; 50% strafe and roll|
|Missile Coming||50% fish hook; 50% turn and kick||50% kill missile; 50% turn and kick|
|Laser Hit||70% kick it, 30% break left||50% turn and spin; 50% turn and kick|
|On Enemy Tail||80% tail fire; 20% strafe and roll||tail fire|
|Enemy Destroyed||gloat||veer away|
- ↑ 1.0 1.1 Mike Harrison, Wing Commander I and II: The Ultimate Strategy Guide,
- ↑ 2.0 2.1 2.2 2.3 Claw Marks (Wing Commander I box package), Pilot Profiles
- ↑ 3.0 3.1 3.2 3.3 Wing Commander I, Dakota series (Mission 3)
- ↑ Wing Commander I, Hubble's Star series (Mission 2)
- ↑ Wing Commander I, Hubble's Star series (Mission 3)