Khajja, famously known as Khajja the Fang and sometimes The Machine by Terran Intelligence,[2] was an efective yet well-balanced pilot Ace of the Imperial Fleet.
History[]
He only flew a Krant Medium Fighter, one of the more effective fighters of the Imperial Fleet.[2]
At some point during the Kilrathi War, James Taggart and "Dragon" encountered Khajja while escorting a tanker. Khajja destroyed the tanker and, as the Terran pilots avoided debris from the exploding tanker, he escaped.[3][4]
Khajja escorted a Dorkir-class with supplies to the Brimstone system which was being pounded by Terran Confederation forces during the Vega Campaign. The Dorkir, which was carrying ground-to-space missiles for Brimstone II, was attacked by Maverick and Maniac of the TCS Tiger's Claw and Khajja was destroyed under their fire.[5][1]
Character[]
Like all Kilrathi, Khajja had a taste for warfare and despised his enemies, but despite these traits he was not a rash pilot. He kept himself focused on the goal at hand and was much calmer than most of his comrades. He never yielded to the insults of his enemies and was known for his bravery: He never panicked in the middle of a tough fight. Even some Kilrathi pilots were afraid of him.[2]
He adopted a focused tactic, preferring strafing approaches with his Laser Cannon. The Krant's Heat-Seekers were reserved for important enemies (such as mission objectives) and resolved to Friend or Foe in emergencies.[2]
However his focus was considered a single-mindedness, as he tended to ignore incoming ships in order to concentrate on a strike objective. He also did not like being outnumbered.[2]
Background[]
The Academy Years gives the following mechanics about Khajja's AI
No Damage | Medium Damage | Almost Destroyed | |
---|---|---|---|
Enemy Near | 70% try to tail; 30% strafe attack | 70% fish hook; 30% strafe attack | Run away at full afterburners |
Enemy Slow | sit and fire | ||
Enemy Far | intercept enemy fighter | ||
Enemy Tailing | 50% break right; 50% turn and kick | 75% burnout; 25% break left | |
Head-to-Head | 30% zip past; 70% strafe attack | 50% zip past; 50% turn and kick | |
Missile Coming | 20% kill missile; 80% turn and kick | 50% fish hook; 50% turn and kick | |
Laser Hit | 50% fish hook; 50% kick it | 50% burnout; 50% turn and kick | |
On Enemy Tail | tail fire | ||
Enemy Destroyed | gloat | veer away |
References[]
- ↑ 1.0 1.1 Mike Harrison, Wing Commander I and II: The Ultimate Strategy Guide,
- ↑ 2.0 2.1 2.2 2.3 2.4 Claw Marks (Wing Commander I box package), Pilot Profiles
- ↑ Wing Commander I, Venice series (Mission 1)
- ↑ Wing Commander I, Hell's Kitchen series (Mission 1)
- ↑ 5.0 5.1 Wing Commander I, Brimstone series (Mission 3)
- ↑ Wing Commander I, Rostov series (Mission 3)
- ↑ Wing Commander I, Hell's Kitchen series (Mission 1)
- ↑ Wing Commander I, Venice series (Mission 3)