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Super Wing Commander follows a similar format to Wing Commander 1 however the game is made up of one single campaign that continues with Goddard series (adapted from Secret Mission 1), and ends with Jakarta series (what fans refer to as Secret Missions 1.5 and partially adapted from Secret Missions 2). Sometimes the characters involved between missions are different than who appeared in Wing Commander 1, and there is additional subplot concerning the kilrathi cloaking device technology that weaves throughout the campaigns, as well asother 'new events' not seen in Wing Commander 1. Also of note is sometimes technology from WC2 appears in the game when they chronologically shouldn't exist as of yet, which puts its placement in the timeline into question. While its considered to be the memoirs of Armstrong, its not clear if he's covering events that actually take place 'later' in the timeline, rather than around 2654.110 (as hinted in the manual).

SeriesEdit

Enyo seriesEdit

Winning leads to McAulliffe series, losing leads to Gateway series.

Lounge: Shotglass, Paladin and Angel

Enyo 0: Armstrong and Spirit

Lounge: Shotglass, Maniac & Hunter

Enyo 1: Armstrong and Spirit



McAulliffe seriesEdit

Winning leads to Gimle series losing leads to Brimstone series.

Lounge: Shotglass, Iceman and Knight.

McAulliffe 0: Armstrong and Paladin

Lounge: Shotglass, Maniac and Bossman.

McAulliffe 1: Armstrong and Paladin.

Lounge: Shotglass, Paladin, and Bossman/Ripper

McAulliffe 2: Armstrong and Paladin


Gateway seriesEdit

Winning leads to Brimstone series, losing leads to Chengdu series.

Gimle seriesEdit

Winning leads to Dakota series losing leads to Brimstone series.

Lounge: Shotglass, Iceman & Angel

Gimle 0: Armstrong and Angel

Lounge: Shotglass, Maniac, and Hunter.

Gimle 1: Armstrong and Angel

Lounge: Shotglass, Iceman, and Knight.

Gimle 2: Armstrong and Angel

Brimstone seriesEdit

Winning leads to Dakota series, losing leads to Port Hedland series.

Chengdu seriesEdit

Winning leads to Brimstone series, losing leads to Port Hedland series.

Dakota seriesEdit

Winning leads to Kurasawa series, losing leads to Rostov series.

Lounge: Shotglass, Maniac, and Hunter.

Dakota 0: Armstrong and Knight

Lounge: Shotglass, Spirit and Knight.

Dakota 1: Armstrong and Knight

Lounge: Shotglass, Paladin and Bossman.

Dakota 2: Armstrong and Knight

Port Hedland seriesEdit

Winning leads to Rostov series, losing leads to Hubble's Star series.

Kurasawa seriesEdit

Winning leads to Venice series, losing leads to Rostov series.

Lounge: Shotglass, Maniac, and Angel

Kurasawa 0: Armstrong and Bossman.

Lounge: Shotglass, Spirit, and Knight

Kurasawa 1: Armstrong and Bossman.

Lounrge: Shotglass, Iceman and Hunter.

Kurasawa 2: Armstrong and Bossman.

Rostov seriesEdit

Winning leads to Venice series, losing leads to Hell's Kitchen series.

Hubble's Star seriesEdit

Winning leads to Rostov series, losing leads to Hell's Kitchen series.

Venice seriesEdit

Confederation winning scenario. Leads directly to Goddard series.

Lounge: Shotglass, Paladin, and Hunter.

Venice 0: Armstrong and Hunter.

Lounge: Shotglass, Maniac, and Bossman.

Venice 1: Armstrong and Hunter.

Lounge: Shotglass, Paladin and Hunter.

Venice 2: Armstrong and Hunter

Lounge: Shotglass, Hunter, and Angel.

Venice 3: Armstrong and Hunter


Hell's Kitchen seriesEdit

Confederation losing scenario. Leads directly to Goddard series.

Goddard seriesEdit

Win leads to Border Zone series, lose leads to Retreat series.

Lounge: Shotglass, Iceman, and Bossman.

Goddard 0: Armstrong and Hunter

Lounge: Shotglass,

Goddard 1: Armstrong and Hunter

Border Zone seriesEdit

Lounge: Shotglass, Maniac, and Angel

Border Zone 0: Armstrong and Angel

Lounge: Shotglass, Paladin, and Knight

Border Zone 1: Armstrong and Angel

Lounge: Sam, Spirit, and

Retreat seriesEdit

Any losing path from Goddard series, Border Zone series, Midgard series, Jotunheim series, Bifrost series, Valgard series, Vigrid series. Leads to Border Zone series 2.

Jakarta seriesEdit

Win or lose final mission for different endings.

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